Part 5: Mastering Jetpack Compose: Theming & Design System Architecture
Beyond XML: Building context-aware themes, extending Material 3, and mastering the performance of CompositionLocal.
Welcome to Part 5! Catch up on the previous discussion: Part 4: The Applier, LayoutNodes, and the Runtime
⏪ From Mechanics to Aesthetics We have traveled through the Slot Table (Storage), the Snapshots (Triggers), and the Applier (Execution). Using our earlier analogy: if the Applier is the mason laying the bricks of our UI, we are now ready to choose the paint and textures.
In the old XML world, theming was a nightmare of inheritance and the dreaded ContextThemeWrapper. In Jetpack Compose, theming is simply Data Flow. Today, we explore how to architect a Design System that is performant, scalable, and—most importantly—pure Kotlin.
The Material 3 Foundation
Google’s Material 3 (M3) is the default design system for Compose. It is architected around three specific pillars: Color, Typography, and Shape.
1. The Dynamic Color System
M3 introduces Dynamic Color, which extracts a custom palette from the user’s wallpaper. This is managed via the ColorScheme object.
@Composable
fun MyApplicationTheme(
darkTheme: Boolean = isSystemInDarkTheme(),
dynamicColor: Boolean = true,
content: @Composable () -> Unit
) {
val colorScheme = when {
dynamicColor && Build.VERSION.SDK_INT >= Build.VERSION_CODES.S -> {
val context = LocalContext.current
if (darkTheme) dynamicDarkColorScheme(context) else dynamicLightColorScheme(context)
}
darkTheme -> DarkColorScheme
else -> LightColorScheme
}
MaterialTheme(
colorScheme = colorScheme,
typography = AppTypography,
shapes = AppShapes, // Including the third pillar
content = content
)
}The “Secret Sauce”: Reading Theme Attributes
How does a Button deep in your UI tree know it should be primary purple? It uses the CompositionLocal mechanism. Think of it as a "wormhole" in the Composition Tree that allows a parent to provide a value directly to a child 10 levels down without passing it through every function parameter (prop-drilling).
Extending Material: Custom Attributes
Sometimes Material 3 isn’t enough. Your brand might have a “Success Green” or a “Premium Gold” that doesn’t fit into the standard ColorScheme. Instead of hardcoding colors, we extend the theme.
// 1. Define your extra attributes
data class ExtendedColors(
val success: Color,
val premium: Color
)
// 2. Create the CompositionLocal
val LocalExtendedColors = staticCompositionLocalOf {
ExtendedColors(success = Color.Unspecified, premium = Color.Unspecified)
}
// 3. Add an access property for a clean API
val MaterialTheme.extendedColors: ExtendedColors
@Composable
@ReadOnlyComposable
get() = LocalExtendedColors.currentFully Custom Design Systems
If your app shouldn’t look like Material at all (e.g., a high-end fashion app or a game), you can bypass MaterialTheme entirely. You build your own provider using CompositionLocalProvider.
@Composable
fun BrandTheme(
colors: BrandColors = BrandTheme.colors,
content: @Composable () -> Unit
) {
CompositionLocalProvider(
LocalBrandColors provides colors,
LocalBrandTypography provides BrandTheme.typography
) {
content()
}
}Nested Themes: Scoped Styling
Because theming is just a Composable, you can nest them. You can force a specific section of your app (like a “Video Player” module) to always be in Dark Mode, even if the rest of the app is in Light Mode.
@Composable
fun ParentScreen() {
Column {
Text("I am Light Mode")
// Nesting a theme to force specific styling for a sub-tree
MaterialTheme(colorScheme = darkColorScheme()) {
Surface(color = MaterialTheme.colorScheme.surface) {
Text("I am always Dark Mode")
}
}
}
}Frequently Asked Questions (FAQs)
Should I use staticCompositionLocalOf or compositionLocalOf?
This is critical for performance.
- Use
staticCompositionLocalOffor values that rarely or never change (like your entire ColorScheme or Typography). Because it doesn't track reads, a change to a static local causes the entire subtree to recompose. - Use
compositionLocalOffor values that change frequently. It tracks reads, so when the value changes, only the specific Composables that read that value will recompose.
How do I handle Light vs Dark mode manually?
Compose uses isSystemInDarkTheme() by default. However, since your Theme is just a function, you can pass a userPreference: Boolean into it to override the system setting.
Why define Colors in a Theme instead of a global Colors.kt?
Using a Theme allows for context-awareness. If you hardcode Color.White, it will always be white. If you use MaterialTheme.colorScheme.surface, it will automatically switch to dark grey when the user toggles Dark Mode.
Reader Challenge: The Accessibility Architecture
If you were building a banking app that requires a “High Contrast” mode for accessibility, would you build it as a completely separate Theme Composable, or would you pass a contrastLevel parameter into your existing Theme? Think about how staticCompositionLocalOf would react to those changes.
Post your architectural theories in the comments!
Next Up: The Performance Secret We now have a beautiful Design System flowing through our app. But as our app grows, how do we ensure that changing a single theme color doesn’t force every single button to re-calculate its layout? How does Compose decide which parts of the UI are “stable” enough to be ignored during an update?
In [Part 6: Stability, Source of Truth, and Skipping], we dive into the internal “logic gates” of the Compose Compiler to master the art of high-performance UI.
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