🚀 Jetpack Compose Internals: How Slot Table + Gap Buffer Make UI Fast
A deep dive into the high-performance data structures that power modern Android recomposition.
TL;DR:
- The Slot Table is a flat, contiguous memory structure that replaces the “heavy” object-based View tree.
- The Gap Buffer allows $O(1)$ insertions, making conditional UI (if/else) incredibly cheap.
- Targeted Recomposition uses bitmasks and invalidation records to skip unchanged code, keeping your UI at 120fps.
When you write a @Composable function, you’re not just calling a UI builder; you’re interacting with one of the most sophisticated state-management engines in modern software engineering.
Most developers understand the API, but the real magic lies in how Compose manages memory. While traditional frameworks often rely on heavy “tree diffing,” Compose uses a lean, mean data structure: the Slot Table, powered by the Gap Buffer.
Note: The Slot Table and Gap Buffer descriptions here are conceptual models. While the actual Compose runtime involves complex group anchors and bitmasks, these abstractions accurately explain why recomposition is so efficient.
🏗️ The Slot Table: The “Source of Truth”
Think of the Slot Table as a giant, flat array that stores the composition state of your UI. This includes parameters passed to composables, values stored via remember, and the metadata needed to track the UI structure.
Crucially, the Slot Table doesn’t store “pixels” — it stores the logic and state needed to recreate the UI.
Why a flat table?
In a standard tree structure (like the old Android View system), “walking the tree” involves “pointer chasing” — jumping around different memory addresses to find child nodes. A flat table allows Compose to iterate through your UI in a single linear pass during recomposition, which is incredibly friendly to the CPU cache.
⚡ The Secret Sauce: The Gap Buffer
The problem with flat arrays is that inserting items in the middle is usually expensive — you have to shift every subsequent element to the right. To solve this, Compose borrows a trick from 1980s text editors like Emacs: the Gap Buffer.
🧠 Visualizing the Slot Table + Gap Buffer
Imagine the Slot Table like a long array with a “sliding” empty space:
[ Group | Text | Text | ____ ____ ____ | Text | Group ] ↑ Gap
- The Gap: This is empty space reserved for future UI changes.
- The Cursor: As the code generated by the Compose Compiler executes, it moves a cursor through the table.
- The Shift: If a conditional branch becomes active (like an
ifstatement showing a new element), the runtime moves the gap to the current cursor position. - The Insertion: It writes the new data into the empty gap instantly without shifting the entire array.
💻 Kotlin Code: A Conceptual Look
While we don’t manually touch the Slot Table, the Compose Compiler rewrites your code to interact with it. Here is a simplified mental model:
@Composable
fun ProfileHeader(isPremium: Boolean, name: String) {
// The Compiler injects "Group" start/end markers here
// These markers help the runtime navigate the table
Text(text = "Welcome")
if (isPremium) {
/* If 'isPremium' toggles to true:
1. The Gap Buffer moves the gap here.
2. New data for the Star Icon is written into the gap.
This makes conditional UI in Compose extremely "cheap."
*/
Icon(Icons.Default.Star, contentDescription = "Premium")
}
// The Slot Table records the value used by this Text.
// If the 'name' value hasn't changed, the runtime "skips" this slot.
Text(text = name)
}🎯 Smart Invalidation: Beyond “Dirty Flags”
How does Compose know exactly what to update? It uses Invalidation Records.
When a MutableState changes, Compose records an invalidation for the specific Recompose Scopes that read that state. During the next frame, the Recomposer doesn't scan your entire app; it uses these records to jump directly to the invalidated regions of the Slot Table.
- Targeted Recomposition: Only affected groups are re-evaluated.
- Intelligent Skipping: If the compiler-generated code determines that the inputs to a Composable haven’t changed, the runtime “skips” that entire section of the table.
❌ Common Performance Myths
To truly master Compose, we need to clear up some common misconceptions that lead to “premature optimization”:

⚠️ When Slot Table Efficiency Doesn’t Save You
It’s important to remember that while the Slot Table makes recomposition fast, it doesn’t solve every performance problem. Recomposition is only one part of the “Compose Phase” (Composition -> Layout -> Drawing).
Slot Table optimizations do NOT eliminate:
- Expensive Layout Calculations: If you have deeply nested layouts with “Measure Policy” overhead, the Slot Table won’t help.
- Overdraw: Drawing multiple layers of backgrounds still taxes the GPU.
- Heavy Canvas Work: Complex custom drawing still happens on the Main Thread.
- Large Image Decoding: Loading a 10MB bitmap will still cause jank.
📝 The Takeaway
The combination of the Slot Table (for cache-local reading) and the Gap Buffer (for fast writing) is a primary runtime-level reason why Jetpack Compose feels so reactive. By treating UI as a stream of data in a linear buffer rather than a fragile tree of objects, Compose turns a complex synchronization problem into a high-performance memory operation.
🙋 Frequently Asked Questions
Is the Slot Table recreated on every recomposition?
No. It is a persistent, mutable data structure. Recomposition simply updates existing slots or shifts the gap to accommodate structural changes.
Can the Gap Buffer run out of space?
If the UI grows beyond the current capacity, the Slot Table performs a resize operation — allocating a larger array and moving the data over. This is infrequent and optimized to minimize performance impact.
💬 Let’s Discuss!
- Now that you know how the Gap Buffer works, does it change how you think about using
ifvsvisibility = GONE? - Would you like to see a follow-up post on how the Compose Compiler specifically transforms your Kotlin code into these slot-table calls?
- Have you noticed specific performance gains since switching from Views to Compose?
Drop a comment below — I’d love to hear your thoughts on these internals!
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